A A GAMIFIED HABIT TRACKER USING WEIGHTED SCORING TO IMPROVE STUDENT PRODUCTIVITY
Keywords:
Habit Tracker, Gamification, Weighted Scoring, Student Productivity, AndroidAbstract
Student productivity is strongly influenced by consistency in building academic habits. However, digital distractions and low motivation often hinder students from maintaining productive routines. Conventional habit tracker applications tend to be passive and lack strong motivational reinforcement, while gamification-based applications commonly employ uniform scoring systems that fail to reflect task priority. This study aims to develop an Android-based habit tracker application that integrates gamification with a Weighted Scoring algorithm to produce a fair and proportional reward system. The research method used is Research and Development (R&D). The application was developed natively using Kotlin, Jetpack Compose, MVVM architecture, and Jetpack DataStore. Core features include habit management (CRUD), Experience Points (XP) calculation, levels, badges, and daily reset mechanisms. Black Box testing results indicate that all system functionalities operate as expected, while User Acceptance Test (UAT) results show very high usability and perceived motivational impact. This study concludes that gamification integrated with a Weighted Scoring algorithm is effective as a digital intervention to enhance student motivation and productivity.
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Copyright (c) 2026 Ade Alrizal, Rachmat Aulia, Tasliyah Haramaini

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.




