COMPUTER-BASED LEARNING MEDIA IN ANIMAL RECOGNITION WITH KOREAN LANGUAGE FOR CHILDREN USING UNITY 3D

Authors

  • Rizki Anindya Daulay Universitas Harapan Medan
  • Khairunnisa Universitas Harapan Medan
  • Siti Sundari Universitas Harapan Medan

Abstract

The rapid advancement of information technology has significantly transformed the field of education, enabling faster and more effective knowledge delivery. One crucial aspect of early childhood education is language acquisition, including foreign languages such as Korean. Inspired by the growing popularity of the Korean Wave (Hallyu), this study aims to develop an interactive computer-based learning media using Unity 3D to teach children about animal names in Korean.

The research follows a System Development Life Cycle (SDLC) methodology, encompassing planning, analysis, design, implementation, and maintenance. Data collection techniques include literature studies, observations, and questionnaires to assess the effectiveness of the developed learning media. The system is designed to engage children through animations, quizzes, and interactive storytelling, making the learning process more engaging and enjoyable.

The implementation consists of animated scenes displaying animal names from A to Z, accompanied by their Korean translations. Two types of evaluation quizzes are included to reinforce learning: identification-based quizzes and fill-in-the-missing-letter quizzes. The final media output is processed using Wondershare Filmora, enhancing the quality of animations and sound integration.

The results indicate that using interactive 3D learning media significantly improves children’s engagement and retention in learning Korean animal names. By combining education with entertainment, this study provides an innovative and effective approach to foreign language acquisition in early childhood.

Keywords: Learning Media, Unity 3D, Korean Language, Animal Recognition, Interactive Education

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Published

2024-12-15